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Welcome to our innovative Erasmus+ digital education project. This project aims at supporting providers deliver attractive online learning experiences with the use of gamification. In addition, the transnational dimension and cross-sectoral competencies increase the quality and effectiveness of its results. Moreover, integrating knowledge and exchanging good practices is expected to help teachers adopt gamification solutions. As a result of the 2-year work period, Lusofona University from Lisbon-Portugal and ONG Arda Beratung & Bildung GmbH from Berlin-Germany create a mobile application. Schools from the project create attractive learning experiences increasing learners’ motivation. For wide benefit, a complete educational resources toolkit comprising multilingual educational materials are created in English, Romanian, Polish and Turkish.
The first stage is dedicated to design the methodology for identification of relevant game based practices. After that, the practices are analised and validated through lessons before issuing the reports. Later on, the results serve as basis for development of new game based learning solutions for attractive education.
Cooperation for innovation and exchange of good practices: we develop, share and transfer best practices and innovative approaches in the fields of education, training and work with different participating countries. We designed a mobile apps, which was used by all the schools.
All partners contribute to design mobile app activity to define the relevant characteristics for the innovative solutions for studying maths, biology, chemistry or other subjects within STEAM These characteristics will be integrated in educational games and piloted in partners countries. End users of the games, learners evaluate the results throughout the project implementation.
School activities are activities outside the classroom, engaging more people than the teachers and students in a class. Working with journalism topics as a school activity can be useful both to engage more teachers and students at the same time, raise awareness at school for specific topics, be economic and bring in a wider range of competence for the students.